Commercial Tether Ball System


Commercial Tether Ball System

Model #: FPE-307
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Required Use Zone: 12' x 12'
Actual Size: 2-3/8" x 10'
Ideal for Ages: 2 - 12 yrs
Shipping Weight: 40 lbs.

Tether Ball: The Classic Playground Game

Nearly all adults have fond memories of the tetherball systems on their childhood school playgrounds. Don't let your facility be without this timeless classic. By playing this basic game, kids improve and advance their:

  • Hand-eye coordination
  • Reaction time
  • Strength & muscle tone
  • Understanding of motion through space
  • Depth perception
  • Teamwork & cooperation
  • Social skills in working together

Tether Ball has been a playground staple for centuries, and continues to thrive as the ultimate independent event. Children all over the world enjoy tether ball daily. With a powder-coated pole color of your choice, this simple yet exciting independent play event is ideal for kids 12 and under.

Specs: Includes yellow tether ball, pole ships in one piece via freight.

The tetherball game begins when one player serves the ball, usually by hitting it off the post or serving it. It is generally acceptable to hit the ball with either the fist or the open hand or swing. After serving it, the server cannot hit it again until the other player touches it. The opposing player attempts to return the serve by hitting it in the opposite direction. The object is to hit the ball in such a way that one's opponent will be unable to alter the ball's direction. The server has an advantage since the server has more control over the ball from the beginning.

A player can commit a violation by stepping onto his opponent's half of the tetherball pole, by catching and throwing the ball (a "crossy"), by touching the tether (rope) instead of the ball (a "ropey"), by hitting the ball twice before it has either circled the tetherball pole or been returned by the opponent, or by striking the tether ball pole (a "double touchie"). Generally, after a violation occurs, the game pauses and the ball is returned to the position it was in before the violation; the number of wraps around the tether ball pole is re-created (or a penalty-wrap is awarded to the player who didn't commit the foul). The player who didn't commit the violation then serves the ball. If the violation appears to be intentional, it is an automatic loss of the game. Another rule is that if the ball bounces on the pole then you can double-hit.

The game ends when one player hits the ball around the tetherball pole in their own direction as far as it'll go, so that the ball hits the pole. In addition, the ball must strike the pole with the final wrap above a line marked on the tether ball pole. A 5-foot-high (1.5 m) mark is satisfactory, though a lower mark might be used for younger players. A tether ball match can go on for at least 2 or more games. If a player breaks any of these rules they are out and it is the next person's turn to play the winner. If there are only two players, and no one is waiting to play, the "loser" now gets to serve to even out the odds.

  • Commercial Tether Ball System
  • Commercial Tether Ball System


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